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BodyCon Editor Control Panel

Overview

The Control Panel allows you to manipulate RS Media as a 3D rendering, giving you complete control when programming his movements. Sound, voice or music files can be linked into the movements, creating funny animations or your very own RS Media dance routine.


Navigation
Click this button to return to Home page.
Click this button to minimize the current window.
Click this button to return to the Editing Suite title page.
Click this button to enter the Media Organizer.
Click this button to enter the Personality Editor.
Click this button to enter the Editing Suite help function.
The controls on the left of the panel, allow you to move RS Media forwards, backwards, or turn in a variety of ways.
The panel on the right allows specific parts of RS Media to be selected and maneuvered, sound and songs to be added, and make him stand, sit, thrust, and pause.
The Keyframe panel in the center records, enters, or plays RS Media’s position.

The Timeline bars at the bottom of the panel indicate how much approximate time it should take each BodyCon.

Top Bar Movement Frames .
Bottom Bar Audio Frames .

Click this button to open a pre-programmed animation.
Click this button to save the animation you are currently editing.


Keyframe Buttons

Overview

Programming a movement into the BodyCon Editor is simple.

Clicking ‘Add Keyframe’ records the position you have moved the 3D rendering into (first position).

By repositioning RS Media and adding another keyframe (second position), you are telling him to move from the first position, to the second, in the shortest possible manner.

By repeating this procedure many times, a continuous animated sequence can be programmed.


Navigation
Click this button after you have changed the robot’s position to add the movement to the timeline.
Click this button once you have selected a movement to change.
Click this button to preview both sound and animation.
Click this button to stop both sound and animation.

Actions that are automatically added to the time line:

You will not need to click “Key Frame” for the following actions
  Gait 1 – RS Media will walk forward normally
  Gait 2 – RS Media will walk forward, moving his hands from side to side
  Gait 3 – RS Media will walk forward, moving his arms forward and back
  [Left arrow] – RS Media turn right [to be confirmed]
  [Right arrow] – RS Media will turn left
  Thrust – RS Media’s hips move forward and back
  Lay Down – RS Media will lean back and slide onto his back
  Stand Up – when not standing, RS Media will get up



Manipulation Buttons

Overview

The Manipulation Buttons allow precise control of RS Media’s head, body, and arms (including hands). There is the ability to program a full sit or stand movement as one step, perform a hip thrust, or a pause in his movements.

Sound can be added to a routine in much the same way, only the content can be taken from your PC in the form of a voice, sound, or music file. RS Media can still move when files are loading.


Navigation
Click this button to open a finder window and select a sound file from your PC.
Click this button to create a half-second pause in RS Media’s movements.
Click this button to perform a hip thrust in a routine.
Click this button and RS Media will lay down as a step in a routine.
Click this button and RS Media will sit up as a step in a routine.
Caution: Clicking this button will clear the BodyCon currently on screen.
Use the sliders to turn the RS Media’s head up, down, and side to side

Use the sliders to tilt the RS Media’s torso side to side, rotate his waist, and lean him forward and back.

Use the sliders to move the RS Media’s hands and arms




Open Animation Button

Overview

The Open Animation Button gives you the ability to open any previously saved animation for use in a new routine, to edit, or to retrieve whole sections of movement to copy into another routine.


Navigation
Click this button to open a finder window, selecting a previously saved animation from your PC.



Save Animation Button

Overview

Clicking the Save Animation Button will save everything you have programmed into the BodyCon Editor. This will be saved as an animation with sound – known as a BodyCon. This file can now be programmed into other routines or placed in RS Media’s memory under any of the available BodyCon function buttons in the Personality Editor. Now you can amaze your friends with your Robot Programming skills, playing back files totally personalized and completely unique.


Navigation
Click this button to open a finder window, selecting a destination folder from your PC to save the animation you are currently editing into.



Directional Control Buttons

Overview

Clicking the Directional Control Buttons will move RS Media forward, backward, or turn left or right. There are three forward walking gaits, each programmable as one keyframe (the Keyframe button does not need to be pushed for it to be added. See: Keyframe). All walks are the same speed but have different arm movements. The backward walk is only one speed.


Navigation
Click this button and RS Media will walk forward normally.

Click this button and RS Media will walk forward, moving his hands from side to side.

Click this button and RS Media will walk forward moving his arms forward and back.
Click this button and RS Media will walk backward normally.
Click this button and RS Media will turn to his left.
Click this button and RS Media will turn to his right.

TimeLine Bars

Overview

The TimeLine bars are where you can see each of the Keyframes in your animated routine. The timelines are split into two bars, the movement timeline and the audio timeline.

The movement timeline can be programmed with a maximum of 99 keyframes. When the Timeline bar is full, this is known as a 'page' (a fresh page will automatically open). The audio timeline can be programmed with a maximum of 30 audio files.

To add a Keyframe you must click the keyframe button. Some Keyframes are automatically added, including Gait 1, Gait 2, Gait 3, [Left arrow], [Right arrow], Thrust, Lay Down, and Stand Up (see: Keyframe)

To highlight a Keyframe in the timeline bar, either click on the frame in the bar using your mouse or use the selection buttons on either side of the bars to move left or right.


Navigation
MOVEMENT TIMELINE
Click this button to jump to the beginning of the movement TimeLine Bar.
Click this button to skip to the previous Keyframe on the movement TimeLine bar.
Click this button to jump to the end of the movement TimeLine Bar.
Click this button to skip to the next Keyframe on the movement TimeLine bar.

AUDIO TIMELINE
Click this button to jump to the beginning of the audio TimeLine Bar.

Click this button to skip to the previous page on the audio TimeLine bar.
Click this button to jump to the end of the audio TimeLine Bar.
Click this button to skip to the next page on the audio TimeLine bar.



Tutorial Section

Keyframe Buttons Tutorials
 
 
To add a Keyframe
  • Use the sliders to move RS Media into a new position.
  • Click the “Keyframe” button.
  • The movement will be added to the timeline, as represented by a colored box.
  • The width of the box is defined by the time of the movement. The more time the moment takes, the wider the box will be.
     
     

     
     
    To change a Keyframe
  • Each movement, or Keyframe, will be represented by a box on the first timeline.
  • The longer amount of time the movement takes, the longer the box will be.
  • Select a Keyframe using the arrows on either side of the timeline.
  • Use the sliders to move RS Media into a new position.
  • Hit the “Change Frame” button.
     
     


    Manipulation Buttons Tutorials
     
     
    To add a sound
  • Hit the “Add Sound” button.
  • Choose either *.mp3 or *.wav.
  • The sound file will be added to the second timeline, which represents a soundtrack for your BodyCons.
  • Each sound file that you add will be represented by a box the length of each box represents the relative length of the sound file.
     
     


    Open Animation Button Tutorials
     
     
    To load an animation
  • Click the “Open Animation” button.
  • Navigate the browser window and select a BodyCon file.(*.bcn)
     
     


    Save Animation Button Tutorials
     
     
    To save an animation
  • Click on “Save Animation”.
  • Choose a permanent name and location on your computer to save the file as.
  • Save the animation as a BodyCon file (*.bcn)
     
     


    Tutorials
     
     
    To make RS Media “wave to the crowd,” do the following:
    following: Select “Head” in the right-hand panel Move the slider for “Head left right” to the right
    Select “Arms” in the right-hand panel Move the “Left arm” slider to the right, to lift the arm
    Hit “Add Keyframe”
    Move the slider for “Left hand” to the left
    Hit “Add Keyframe”
    Select the “Body” tab

    Move the “Waist” slider to the left, to turn RS Media

    Move the “Left hand” slider to the right
    Hit “Add Keyframe”
    Move the “Left hand” slider to the left
    Hit “Keyframe” to repeat steps to continue waving
    Press the Play button Click
    “Save Animation” and type in a file name
     
     


    E-mail for help RS Media Official Site